THE TAIL
Sign in Register
Classes

Eight bloods of Pilgrim

Every class ascends twice — once at 100, again at 160. Stat spreads below are the community meta for Season IV, not hard rules.

F
Fighter Melee Berserker → Titan
Raw strength and the deepest health pool on the continent.
Fatal Strike Impact Wave Body Speed
Str
92
Int
40
Dex
55
Vit
78
M
Mechanician Ranged Enforcer → Vanquisher
Turrets, mines and cold arithmetic instead of courage.
Turret Mine Field Overcharge
Str
48
Int
88
Dex
62
Vit
44
A
Archer Ranged Sharpshooter → Ranger
Kills before the target closes the gap. Fragile up close.
Arrow Rain Piercing Shot Eagle Eye
Str
56
Int
52
Dex
95
Vit
38
P
Pikeman Melee Templar → Guardian
Reach and crowd control from the second rank.
Fatal Sweep Storm Blade Guard Stance
Str
84
Int
44
Dex
60
Vit
70
A
Atalanta Melee Amazon → Valkyrie
Spear and spirit — fast, mobile, unforgiving.
Spear Dance Divine Leap Wind Grace
Str
66
Int
60
Dex
86
Vit
50
K
Knight Melee Paladin → Crusader
Holy shields that keep the front line standing.
Holy Shield Aura of Iron Smite
Str
74
Int
58
Dex
42
Vit
94
M
Magician Caster Sorcerer → Archmage
Elemental burst with no margin for mistakes.
Meteor Frost Nova Mana Well
Str
34
Int
98
Dex
50
Vit
32
P
Priestess Caster Oracle → Hierophant
Blessings, cures and the reason raids survive.
Greater Heal Sanctuary Purge
Str
40
Int
82
Dex
46
Vit
66