Classes
Eight bloods of Pilgrim
Every class ascends twice — once at 100, again at 160. Stat spreads below are the community meta for Season IV, not hard rules.
F
Fighter
Melee
Berserker → Titan
Raw strength and the deepest health pool on the continent.
Fatal Strike
Impact Wave
Body Speed
Str
92
Int
40
Dex
55
Vit
78
M
Mechanician
Ranged
Enforcer → Vanquisher
Turrets, mines and cold arithmetic instead of courage.
Turret
Mine Field
Overcharge
Str
48
Int
88
Dex
62
Vit
44
A
Archer
Ranged
Sharpshooter → Ranger
Kills before the target closes the gap. Fragile up close.
Arrow Rain
Piercing Shot
Eagle Eye
Str
56
Int
52
Dex
95
Vit
38
P
Pikeman
Melee
Templar → Guardian
Reach and crowd control from the second rank.
Fatal Sweep
Storm Blade
Guard Stance
Str
84
Int
44
Dex
60
Vit
70
A
Atalanta
Melee
Amazon → Valkyrie
Spear and spirit — fast, mobile, unforgiving.
Spear Dance
Divine Leap
Wind Grace
Str
66
Int
60
Dex
86
Vit
50
K
Knight
Melee
Paladin → Crusader
Holy shields that keep the front line standing.
Holy Shield
Aura of Iron
Smite
Str
74
Int
58
Dex
42
Vit
94
M
Magician
Caster
Sorcerer → Archmage
Elemental burst with no margin for mistakes.
Meteor
Frost Nova
Mana Well
Str
34
Int
98
Dex
50
Vit
32
P
Priestess
Caster
Oracle → Hierophant
Blessings, cures and the reason raids survive.
Greater Heal
Sanctuary
Purge
Str
40
Int
82
Dex
46
Vit
66